Food Devils

Devils & contracts

Food Devils: Hunter & Poison Master Rules

PC / Steam · October 2026 Demo

AT A GLANCE

Hunter has Fury, Prey and Bonfire Master Rules. Poison offers Poison / Coagulation, Bombee and Awakening rules. Compare each trigger and Cal draw before choosing your expedition contract.

Hunter Master Rules

Rule Effect Cal trigger
RAWR TIME At the start of Round 1, adventurers gain 1 Fury. After Hunter’s combat, all adventurers gain Fury equal to 30% of his remaining Fury, with a minimum of 1. When an adventurer loses Fury stacks, Hunter draws 3 Cal from that adventurer.
MORSEL CHASE When Hunter finishes moving, enemies in orthogonal directions receive Prey and 2 Slow. When an adventurer hits an enemy affected by Prey, Hunter draws 4 Cal from that adventurer.
BONFIRE BONANZA If Hunter ends his turn without attacking, he creates Bonfires on tiles two spaces away, lasting two phases. Creation draws 1 Cal from each adventurer. An adventurer ending their turn next to a Bonfire supplies another 1 Cal.

Keep turn, phase and round distinct when reading triggers. RAWR TIME’s Cal trigger is phrased as losing Fury stacks; do not multiply its 3 Cal by every individual stack.

Rage Buddies and Ravenous

Both skill cards allow all characters to equip them.

Skill Effect
Rage Buddies At the start of the user’s phase, gain 1 Fury for each adjacent ally. While adjacent to an ally, each Fury stack adds another +1 damage in combat.
Ravenous At the start of the user’s phase, adjacent enemies receive Prey. Before combat against an enemy affected by Prey, gain 5 Fury.

Rage Buddies makes ally adjacency relevant to Fury. Ravenous connects adjacent enemies, Prey and Fury generation. Read these conditions alongside the Master Rule you choose.

Poison Master Rules

Rule Effect and Cal trigger
Peer Reviewed Overdose Adventurers deal 30% less combat damage. On a hit, inflict 6 Poison; if the target then has at least 10 Poison, also inflict Coagulation. At an adventurer’s turn end, Poison draws 6 Cal if their attack inflicted Coagulation or hit an enemy already affected by it.
Hive Queen Each phase, the first two adventurers to finish moving summon a Bombee on a random tile adjacent to Poison. When a Bombee explodes, Poison draws 3 Cal from its summoner.
Monetized Enlightenment The first time an adventurer finishes moving within three tiles of Poison, they gain 4 Awakening. At that adventurer’s phase end, if they are not adjacent to Poison, she draws 5 Cal and steals 1 Awakening.

Read the position and timing

For Hunter, check whether your skills interact with Fury, Prey or Bonfires. For Poison, check the damage reduction, movement triggers and end-of-phase positioning before committing to a rule.

Use the rule text on your own contract screen when making the selection. See the Poison progression guide if she is not yet in your party setup.

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