Your expedition party
Your party consists of one Food Devil and up to four human adventurers. Warrior, Shielder, Mage and Healer are the basic class examples. The first expedition starts with fewer adventurers as part of the opening story.
A Devil Contract changes how your party fights and moves. Choose a Master Rule at the start of an expedition, then look for useful skills from skill packs, events and merchants.
Bring dinner home
Defeated monsters provide ingredients. Back at the restaurant, use them in dishes that feed adventurers and grant effects for the next expedition. Repeating a recipe increases its cooking proficiency.
Furniture also matters: the table set, ambience and kitchen affect recruitment. Read the recipe and furniture guide before setting your next menu.
Choose your next task
- Starting your first run? Read first-expedition rules.
- Ready for another Devil? Follow the Poison progression route.
- Planning your party? Compare Hunter and Poison Master Rules.
- Want a practice round? Open Training Grounds outside the restaurant.
Between expeditions
Cooking, recruitment and relationships all contribute to long-term growth. After the first restaurant sequence, use Table Talks to get to know Hunter and continue the story.